AI Insights · Timothy · July 2024
Top 5 Hybridcasual Games in Saudi Arabia: Q2 2024 Performance
Explore the performance of the top 5 hybridcasual games in Saudi Arabia for Q2 2024, including trends in downloads, revenue, and active users.
In the second quarter of 2024, the hybridcasual gaming market in Saudi Arabia showcased some interesting trends across the top-performing applications. Here's a detailed look at the performance metrics for the top 5 hybridcasual games on a unified platform.
جوابك جوابهم saw a notable fluctuation in weekly revenue, starting at around $2.4K in early April and dipping to $400 by late April. However, it showed a rebound towards the end of June, reaching approximately $764. Weekly downloads for the app began strong with 177K in the first week of April, but gradually declined to 41K by the end of May, before recovering to 85K by the last week of June. Active users initially rose from 390K to a peak of 444K by mid-April but experienced a gradual decline to 328K in early June, then increased again to 408K by the end of the quarter.
Pizza Ready! from Supercent, Inc. experienced a relatively stable weekly revenue, hovering around $400 to $800 throughout the quarter, with a peak of $831 in early April. The app’s weekly downloads ranged from 53K to 89K, maintaining a consistent user base. Active users steadily increased from 314K at the beginning of April to 473K by the end of June.
Race Master 3D - Car Racing by SayGames LTD displayed modest weekly revenue, ranging from $98 to $328. The weekly downloads for this game showed a gradual increase from 44K at the start of April to 56K by mid-June, before slightly dropping to 50K at the end of June. Active users fluctuated but generally trended upwards from 231K in early April to 258K by late June.
Magic Tiles 3: Piano Game, published by Amanotes Pte. Ltd., saw its weekly revenue grow from around $233 in early May to $614 by the end of June. The game’s weekly downloads increased from 44K at the beginning of April to 58K by mid-June, before ending the quarter at 54K. Active users for the game showed a similar trend, starting at 290K in early April and peaking at 316K by mid-June, before slightly dropping to 309K by the end of June.
Last War: Survival from FirstFun showed impressive weekly revenue figures, peaking at approximately $707K in mid-June. The game’s weekly downloads varied, starting at 26K in early April and reaching a high of 61K by mid-April, before stabilizing around 33K by the end of June. Active users for Last War: Survival increased steadily from 162K in early April to 333K by the end of June.
These insights into the top hybridcasual games in Saudi Arabia for Q2 2024 highlight significant trends in downloads, revenue, and active users. For more detailed analysis and additional insights, visit Sensor Tower.